* 02869fe (origin/RED-40-Storeroom, RED-40-Storeroom) RED-40: Details, exterior bg * 6c538be RED-40: 4th april work * aad1c52 RED-40: Fix up keycard mechanic * 5c96648 RED-40: Storeroom mechanics * da1c5d2 (HEAD -> main, origin/main, origin/HEAD) Merge pull request #15 from Sonett-i/RED-39-HR-Surveillance |\ | * efb8ec4 (origin/RED-39-HR-Surveillance, RED-39-HR-Surveillance) RED-39: Surveillance, blackouts - pending SFX and other atmospheric effects | * 184ce82 RED-39: HR surveillance and bugs |/ * de82067 Merge pull request #14 from Sonett-i/RED-38-Time-Reset-Mechanic |\ | * df29ca8 (origin/RED-38-Time-Reset-Mechanic, RED-38-Time-Reset-Mechanic) RED-38: Reset and HR and HR broadcast added |/ * 8721847 Merge pull request #13 from Sonett-i/RED-37-Align-Player-Model-with-Camera |\ | * 2fb01f3 (origin/RED-37-Align-Player-Model-with-Camera, RED-37-Align-Player-Model-with-Camera) RED-37: Align player body with camera using coroutines | * 46870a3 RED-37: Align player body with camera pan |/ * 8e6aba9 Merge pull request #12 from Sonett-i/RED-36-Level-Manager |\ | * 73d5b39 (origin/RED-36-Level-Manager, RED-36-Level-Manager) RED-36: Default Camera angle, elevator door, level load sequence |/ * 758eaf4 Merge pull request #11 from Sonett-i/RED-31-Light-Controls |\ | * 676943b (origin/RED-31-Light-Controls, RED-31-Light-Controls) RED-31: light controls and room controls | * bf738c9 RED-31: Debug handles | * 794ebc6 RED-31: Add room layout and structure * | eb567c1 Merge pull request #10 from Sonett-i/RED-31-Light-Controls |\| | * 8cbe425 RED-31: light controls and radio toggle |/ * e6b6c8f Merge pull request #9 from Sonett-i/RED-30-Sound-Emitters |\ | * 8d0c1a8 (origin/RED-30-Sound-Emitters, RED-30-Sound-Emitters) RED-30: Sound Emitters and Controllers | * 4d68fc2 RED-30: Sound, clocks |/ * 76327ad Undocumented work * 33f2613 Merge pull request #8 from Sonett-i/RED-28-Doors |\ | * 1b1c514 (origin/RED-28-Doors, RED-28-Doors) RED-28 Simple door animations and open states | * 49f2666 RED-28: Door Open close functions and interact transform | * c2ae4e0 RED-28: keycard access | * 6aeef08 RED-28 accesscardreader colours | * a5445ae RED-28: Access card | * b194f65 RED-28: Start interacting with the world | * 7123cd2 RED-28: Item interactivity tooltips | * 19eef4c RED-28: Tidy up scene |/ * 56a4b16 Merge pull request #7 from Sonett-i/RED-27-Level-Graybox |\ | * 5cb4cf9 (origin/RED-27-Level-Graybox, RED-27-Level-Graybox) RED-27: level greybox | * cf3a2f8 RED-27: elevator entry | * 59feb6a RED-27: Level graybox |/ * 9b3e52c Merge pull request #6 from Sonett-i/RED-11-Physics-Grab-Mechanic |\ | * 8de5309 (origin/RED-11-Physics-Grab-Mechanic, RED-11-Physics-Grab-Mechanic) RED-11: Physics Grab | * ced00a1 RED-11: Grab and freeze mechanic | * 2b0a35e RED-11: DB_Highlight | * c73264e RED-11: Targeting | * 81c362f RED-11: targetsystem | * 1680659 RED-11: highlight and highlightinstance class | * 61c64b9 RED-11: Highlight Shader and supportive subgraphs | * 8f9a1dd RED-11: Props and post processing | * 436792c RED-11: Primary fire and secondary fire registering | * 015aaef RED-11: Fire and stop fire working | * dbd1243 RED-11: Weapon events incoming | * d65ac72 RED-11: easy input | * 16e3157 RED-11: EventTimers for smart key press events | * c5a9fa5 RED-11: WeaponSlot and Physics Gun Start |/ * 45e53b1 Merge pull request #5 from Sonett-i/RED-17-Ground-Check |\ | * ab259bd (origin/RED-17-Ground-Check, RED-17-Ground-Check) RED-17: Ground check bool and playerreferences | * e4784b5 RED-17: Trigger icons | * 1a15552 RED-17: Adjusted raysensor to work with transform forward, allows for more freedom |/ * 4587d28 Merge pull request #4 from Sonett-i/RED-16-Camera-Raycast |\ | * 94e011a (origin/RED-16-Camera-Raycast, RED-16-Camera-Raycast) need to pull this too * | 0caea0d Merge pull request #3 from Sonett-i/RED-16-Camera-Raycast |\| | * 9cf1bb5 RED-16: Cursor raycast working - tidy code | * 4e44a68 RED-16: Cursor raycast working | * 4e0838b test2 | * 0c3a1d4 test | * 991d78b RED-16: raycast from screen middle, cinemachine camera disable | * b05caa2 RED-16: Raycast from transform forward, but need to do cone for FOV |/ * d1659fc Merge pull request #2 from Sonett-i/RED-15-Raycast-Utilities |\ | * 9adfd80 (origin/RED-15-Raycast-Utilities, RED-15-Raycast-Utilities) RED-15: Area Sensor, RadialSensor, RaySensor |/ * 6c41ca2 Merge pull request #1 from Sonett-i/RED-6-Player-Controller |\ | * 9329c0c (origin/RED-6-Player-Controller, RED-6-Player-Controller) RED-6: FPS movement | * 9fd5a13 RED-6: Add cinemachine, smooth first person camera look | * 95cca98 RED-6: Character movement relative to camera orientation | * 263a509 RED-6: First person character controller |/ * 445b496 main commit * dca9aec grid shader * 7ed3352 Grid shader * 38d2f73 init * 2d332be Initial commit